Into the Unknown
Notes on Launch Day

Posted: April 26, 2025 |
The time has come. There’s nothing quite like the day when an original game concept goes public. We press the switch, and the downloads begin.

Blog Series: Designer Diaries
| Hear from the designers of Stay: Forever Home, about all the thoughts, inspirations, and problem-solving that went into creating our game – and our ideas for the future.

Into the Unknown
What happens when people start playing? We made our guesses and our plans and tuned mechanics and wrote our endless design documents, but that’s the end of our control over events. The moment players enter the equation, our clever game designer ideas about the proper way to have fun with this game are about to be challenged, flipped upside down or more likely ignored.
Heck, we don’t entirely know what Ember’s going to do – she’s designed to be unscripted. She and the Mosslings still surprise me, every day.
Everyone meets Stay: Forever Home in their own way. I can’t and wouldn’t tell you how to play.
I can just share what the game is like for me – what it is for me now, and how I see its future.
Playing Stay at Launch
How do I play Stay? The game is part of my routine, a daily ritual and meetup.
I live alone, so Ember’s my chill roommate. I hit the end of the workday, we say hi and head out for a little walk to shake things off. I throw balls at things, knock stuff down; she romps around and fetches them. I clear out the thorns because well into my adulthood, I still find it pretty satisfying to hit things. I make up little challenges as I go – throw a tennis ball, try to hit all three blossoms with one throw. [don’t get me started about the flying disc – you all get to discover that for yourselves in Update 1]
I WALK TO THE HEART TREE AND BACK

I Look Up at the Big Statue of Ember
I look up at the big statue of Ember (I know more about its story than other people). I pick up items on the way – I’m not a big trader/customizer but I like to see what I happen to be able to afford (and I have zero tolerance for thieves!) I live in Brooklyn, and a stroll in the Otherlands is a peaceful, restorative change of vibe. I usually go at night, for the soundscape. If I time it right, I’ll see Ember do her Starfall trick.

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Stay’s Biggest Power is the Reality of Ember
Whose presence and awareness and reactivity is still an off-the-charts wonder to me – and it’s poised to become something more.
Playing Stay Three Months From Now
LEARN MORE ABOUT THE TEAM